jthacker

Mar 022012
 

Modelling, texturing and rendering app finally gets character animation as part of its ‘most significant release ever’, not to mention dynamics, volumetrics and retopology tools

Luxology has ended years of press and forum speculation by adding character animation to modo 601, complementing the existing modelling, texturing and rendering tools.

“For some reason, people got really freaked out that we didn’t have a character animation system,” said Luxology president Brad Peebler. “It was actually quite insulting to be asked when modo would become a ‘full’ application.”

The new release finally consigns that insult to history, adding additional deformers, bones and a switchable full-body IK solver to modo’s toolset.

As might be expected of a product whose users don’t all come from a conventional 3D animation background, version 601 includes a number of features aimed at making the process more intuitive, including the option to create animations by pulling characters into position with the new Pose tool.

Dynamics and volumetrics and rendering, oh my
Character animation is just one of many toolsets overhauled in this update. Luxology describes modo 601 as its “most significant release ever”, with a product checklist running to over 50 major new features.

Dynamics is one of the other big additions. The Recoil system – formerly a $199 plugin – has now been integrated into modo itself, featuring hard and soft-body dynamics based on version 2.79 of the Bullet engine.

modo 601 also adds a dedicated retopology viewport and a new Topology Pen tool, described by Luxology as the “Swiss Army knife of topology modelling”. Beta testers we spoke to compared it favourably to specialist tools such as TopoGun.

The rendering and shading toolsets have also been significantly overhauled, with the addition of new volumetric rendering capabilities, render-time Boolean and bevelling operations, and new hair and skin shaders. Cel, contour and halftone shaders provide scope for generating renders in a range of non-photorealistic styles.

The Preview Renderer can now be used to progressively refine an image to full quality, with the option to restrict calculation to a specific period of time per frame; and there is a comprehensive new render pass system.

Better, faster, stronger
Modelling and texturing receive a number of enhancements, including blob modelling and the option to ‘paint’ or ‘sculpt’ with particles.

Performance has also been improved, with Luxology quoting reduction in load times of up to 10 times over modo 501 in certain of its test scenes.

However, it will almost certainly be those character animation tools that garner most of the headlines – along with a special place in their developers’ hearts.

“[Using tools like these] one or two people could produce an entire animation,” Peebler said. “That’s very special to me, because it’s what got me into the industry in the first place.”

modo 601 is available now for Windows and Mac OS X, price $1,195.

Visit the Luxology website for more information

In a separate announcement, Luxology also released two dedicated ‘loaders’ for importing CAD models into modo 601. The $495 Basic CAD Loader imports files in XT format, while the Advanced CAD Loader adds support for STEP and IGES files and costs $695.

Updated 7 March 2012:

Watch modo 601: Overview

Watch modo 601: Volume cloud fly thru

Luxology has just posted a new video online showing a quick fly through of the modo 601 volume item



Sep 212011
 

Free to registered users and available to download now: see videos of this major update to the industry-standard sculpting app here

www.youtube.com/watch?v=kwu__U-0738

www.youtube.com/watch?v=o87tDgw1a0M

Pixologic has released ZBrush 4R2, a feature-packed update to its industry-standard sculpting software.

Features of 4R2 -- which is free to registered users -- include improved Booleans, LightCaps (think MatCaps, but for lighting), and the new Dynamesh feature, which makes it possible to doodle forms in 3D, extending and compressing your mesh as if it were real clay.

You can find out what we thought of it when were given a demo at Siggraph last month here.

And if you can’t wait for your download link to see Dynamesh sculpting in action, ZBrushWorkshops founder Ryan Kingslien has released two free demo videos (top of page) showing off organic and hard-surface modelling.

Read the ZBrush 4R2 release thread on ZBrushCentral



Sep 202011
 

Updates to the popular figure-design app available now, adding support for weight maps, constraints and subsurface scattering

www.youtube.com/watch?v=QNjWK9SO9c4

You wait months for a new advanced edition to your favourite figure-design software, then four come along at once.

Hard on the heels of the release of DAZ Studio 4 Advanced and Pro, Smith Micro is shipping Poser 9 and Poser Pro 2012.

New features in both editions include support for vertex weight maps, animation constraints (pictured above), subsurface scattering and an updated OpenGL display.

In addition Poser Pro 2012 adds a set of weight map creation tools, which one testimonial on the product page describes as “better than 3ds Max”. (Autodesk fans, direct your feedback to Smith Micro, not us.)

Poser 9 is currently available at a release discount of $199.99, while Poser Pro 2012 costs $399.99. Look out for reviews in upcoming issues of 3D World.

But while you’re waiting, check out our initial thoughts on the new releases when we were shown them at Siggraph last month.

Visit the Poser 9 and Poser 2012 product website



Sep 162011
 

New editions of the figure-posing software add advanced rendering tools, new rigging and skinning features and bridge to ZBrush

DAZ 3D has released new Advanced and Pro editions of DAZ Studio 4 aimed at power users and content creators.

Both versions build on the new tools incorporated in the free standard edition of the software – including the CG Award-winning Genesis line of figures.

DAZ Studio 4 Advanced expands the range of advanced rendering options available in version 3 of the software, adding progressive and layer rendering.

DAZ Studio 4 Pro adds a further range of tools designed for artists creating content for sale, including new rigging and weight map painting toolsets and a Texture Atlas for games work.

The Pro edition also includes the GoZ plug-in for exchanging data with ZBrush, and 3D Bridge, which does the same for Photoshop.

The Advanced edition is priced at $229.95 and the Pro edition at $429.95, although both are currently available at temporary discounts.

Look out for a review of the Pro edition in a future issue of 3D World.

Visit the DAZ Studio 4 Advanced product page

Visit the DAZ Studio 4 Pro product page



Sep 102011
 

Master the secrets of leading Cinema 4D artists with our 228-page guide to key 3D principles and techniques: available worldwide now

3D World has teamed up with 3DTotal to produce Cinema 4D Essentials: a 228-page guide to Cinema 4D techniques.

Inside, some of the world’s leading designers, illustrators and animators reveal their trade secrets, enabling readers to build up their skills in easy stages. Separate sections cover common topics such as creating environments, characters and vehicles.

There is also a complete section devoted to motion graphics, in which Luxx founder Tim Clapham, Graphik Boutique‘s Ben Miners and Dogday Design‘s Anders Kjellberg guide readers through the essentials.

The section begins by introducing Cinema 4D’s MoGraph toolset, then progresses to a more complex dynamics simulations, before building up to a complete logo animation project.

The guide contains 12 complete tutorials, while the accompanying DVD provides project files for each tutorial, including over 14 hours of video training.

Other key contributors include Rainbow CGI’s Lino Masciulli; animago award-winning artist Fredi Voss; Zoltan Korcsok from Digic Pictures; and freelance game artists Piko and Niki.

Cinema 4D Essentials is available now, price £14.99. Our online store, My Favourite Magazines, will ship copies anywhere in the world.

Order a copy of Cinema 4D Essentials online



Aug 122011
 

Master the secrets of leading Maya artists with our 228-page guide to essential 3D principles and techniques: available worldwide now

3D World has teamed up with 3DTotal up to produce Maya Essentials: a comprehensive 228-page guide to core Maya techniques.

Inside, some of the world’s leading designers and animators reveal their trade secrets, enabling readers to build up their skills in easy stages. Separate sections cover common topics such as environments, characters and vehicles.

The guide contains 9 complete tutorials, while the accompanying DVD provides project files for each tutorial, including over 25 hours of video training.

Highlights include a complete animation masterclass from Kyle Balda, creative lead on Despicable Me.

Other key contributors include xRez Studio founder Eric Hanson; former Weta setup artist Malcolm Thomas-Gustave; and Zoltan Korcsok from Digic Pictures.

Maya Essentials is available now, price £14.99. Our online store, My Favourite Magazines, will ship copies anywhere in the world.

Order a copy of Maya Essentials online



Aug 122011
 

Watch a model with 1,200 2k texture maps being painted in real time, with the help of Autodesk’s new Advantage Pack update

www.youtube.com/watch?v=exnEDYKqNyM

A YouTube user has posted a video of Mudbox’s new Gigatexel engine in action.

The engine, which enables users to paint very large data sets in real time, forms part of the new Advantage Pack update, announced earlier this week at Siggraph 2011.

The sneak peek is captured on a hand-held camera, which also provides a view of the Vancouver Convention Centre in the background.

Thankfully, recording switches to a tripod during the demo itself, which shows a model with 1,200 2k texture maps being manipulated on a standard GeForce gaming laptop.

It may not be your standard corporate screen-capture video, but it’s clearly accurate: Autodesk has linked to it from its community website, The Area. Plus, it looks cool.



Aug 112011
 

Doodle a masterpiece (or monstrosity) with 123D Sculpt, then slap a photo-based texture on top

www.youtube.com/watch?v=dIuRnaym_hQ

Autodesk has released a nifty entry-level sculpting app for the iPad.

123D Sculpt, which is free “for a limited time”, enables users to customise one of 17 base models with a range of simple sculpting and detailing tools, then stencil photos on top.

Photos can be imported or captured directly with the iPad 2 camera.

It looks great fun to use, although there is currently no option to export the geometry, so for the minute, you’ll be confined to uploading your masterpieces to Facebook or YouTube.

Download 123D Sculpt from the App Store

Visit the 123D Sculpt website



Aug 102011
 

Open-source movie star returns from retirement to endorse the developer’s Blender-compatible 3D input devices

www.youtube.com/watch?v=lI2KIjSkbzQ

Big Buck Bunny has embarked upon a new career: as spokesrabbit for 3Dconnexion mice.

The cartoon character, star of the Blender Foundation’s 2008 ‘open movie‘ of the same name, is being used by 3Dconnexion to advertise the fact that its input devices have been updated to support Blender 2.59.

The ad sees Buck, now voiced with a Dutch accent, holding forth on the difficulties of operating software one-handed, before whipping out the solution -- a 3Dconnexion SpaceNavigator.

Learn more about Blender support in 3Dconnexion hardware



Aug 102011
 

Remarkable render engine resists reported ructions to return rebuilt and reimagined as a real-time raytracer

Imagination Technologies has previewed Brazil 3.0 at Siggraph 2011, ending some of the speculation about the legendary renderer’s future.

Formerly known as Brazil r/s and developed by SplutterFish, the software was acquired by Caustic Graphics – which was itself bought by Imagination in 2010.

The new preview marks the renderer’s first significant public outing since the original buyout.

Imagination is positioning Brazil 3.0, now built around its OpenRL API, as an interactive raytracing engine that can be integrated into other software.

The Brazil 3.0 SDK is now in beta, with a full release scheduled for the end of the year.

Imagination Technologies stresses that materials and shaders built in version 2 of the software will be compatible with the new release.

The old standalone edition of the software was used on a range of high-profile projects, from architectural visualisation to Superman Returns.

Read the full news announcement on the Imagination Technologies website