Retro-inspired shooter Birdcage feels like it’s 1998 again, right down to purposeful slowdown
Why did this indie dev choose GameMaker’s limitations over Unreal Engine 5?
Why did this indie dev choose GameMaker’s limitations over Unreal Engine 5?
Retro pixel art becomes 3D voxels.
Terrain3D is bringing real displacement to Godot.
Friday Sundae’s Anil Glendinning and Dillon Waugh discuss using Unity to create an authentically British setting.
Japan-based solo dev Chi Hu tells us about creating atmosphere from the minimalist and abstract.
Neverway ditches Unity to blend cute farming with pixel-art horror.
You’ll need to be quick.
This indie game’s messy beauty could reshape game design.
Do they really look worse than on the Wii?
Because Indy’s worth it.