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Home Archive by category "Conferences" (Page 2)

Category: Conferences

“Case Study on Spiritquest” by Timo Berg, Iris Burkhardt, Valentin Dorian Schlie, Lukas Kuhn, Automne Ritzel at Blender Conference 2025

Case study of how we transitioned from Maya to Blender, and used, learned and implemented everything we found in the Blender toolbox to create our own unique style for “Spiritquest”
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n8n October 12, 2025 October 12, 2025Conferences

“SkySplat Tutorial: From drone video to photo-realistic 3D scene” by Kyle Johnson at Blender Conference 2025

This tutorial covers the full process of turning low-cost drone footage into a photo-realistic 3D scene in Blender using SkySplat, a free and open-source addon. I’ll walk through frame extraction, COLMAP Structure-from-Motion, scene alignment in Blende…

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n8n October 11, 2025 October 11, 2025Conferences

“Integrating Blender into the manufacturing industry” by Jean-Christophe LEDUCQ at Blender Conference 2025

The presentation shows how Blender is integrated into Renault Group’s digital ecosystem, featuring full vehicle configuration, collaborative editing, and seamless connection to tools like Autodesk VRED.
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n8n October 10, 2025 October 10, 2025Conferences

“Step Inside the Viewport: CATWALK’s VR-Driven Production Workflow” by Toni Mortero, Lidia Luna at Blender Conference 2025

Discover what it could be like to work inside Blender’s 3D viewport using a VR headset and 6DOF input.
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n8n October 9, 2025 October 9, 2025Conferences

“Blender JAM – A Collective Animation Experiment” by Eli Rabinovich at Blender Conference 2025

Blender JAM is back at BCON! This fast-paced, collaborative event challenges you to create a 1-second animation in Blender. You’ll get a pre-rigged character and a unique creative constraint based on a shared theme, all under a tight time limit.
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n8n October 8, 2025 October 8, 2025Conferences

“Revolutionizing Virtual Production Car Process with Blender” by Mike Hodgetts at Blender Conference 2025

This presentation will look at the ways in which Sim-Plates is changing the way that car process is shot for virtual production.
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n8n October 7, 2025 October 7, 2025Conferences

“Custom Particle Systems in Geometry Nodes” by Kris Meeusen at Blender Conference 2025

With the introduction of simulation nodes, many popular physics systems can now be created directly within Geometry Nodes. One of the easiest and most enjoyable systems to start with is a particle system. Once you understand the basics, it becomes a lo…

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n8n October 6, 2025 October 6, 2025Conferences

“The development story of “Story Tools”” by Falk David, Pablo Fournier at Blender Conference 2025

The “Story Tools” project is aimed at improving existing functionality in Blender for crafting stories. Specifically, the goal is to improve storyboarding and layout workflows, working with multiple scenes and cameras, and managing shot continuity.
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n8n October 5, 2025 October 5, 2025Conferences

“Funny Legs: a 2D show by a 3D animator” by Yana Zavialova at Blender Conference 2025

Funny Legs is an animated show on YouTube created entirely by one person, from modeling to render. In this talk, a 3D animator, Yana Zavialova, will tell how she has built an efficient pipeline that allows her to create a 1-minute episode in 2–3 weeks….

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n8n October 4, 2025 October 4, 2025Conferences

“Bringing concepts to life – Framestore’s Visual Development” by Stefan Mayr, Juan Francisco Hernández Mendoza at Blender Conference 2025

How Framestore’s Visual Development Department is integrating Blender in their workflow to create high quality Creature and Environment concepts
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n8n October 3, 2025 October 3, 2025Conferences
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