“Revolutionizing Virtual Production Car Process with Blender” by Mike Hodgetts at Blender Conference 2025
This presentation will look at the ways in which Sim-Plates is changing the way that car process is shot for virtual production.
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This presentation will look at the ways in which Sim-Plates is changing the way that car process is shot for virtual production.
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With the introduction of simulation nodes, many popular physics systems can now be created directly within Geometry Nodes. One of the easiest and most enjoyable systems to start with is a particle system. Once you understand the basics, it becomes a lo…
The “Story Tools” project is aimed at improving existing functionality in Blender for crafting stories. Specifically, the goal is to improve storyboarding and layout workflows, working with multiple scenes and cameras, and managing shot continuity.
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Funny Legs is an animated show on YouTube created entirely by one person, from modeling to render. In this talk, a 3D animator, Yana Zavialova, will tell how she has built an efficient pipeline that allows her to create a 1-minute episode in 2–3 weeks….
How Framestore’s Visual Development Department is integrating Blender in their workflow to create high quality Creature and Environment concepts
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At Blender studio, we’re developing a new Character Asset: Storm. This session will be a walkthrough on how I’ve explored different ways of facial rigging for a stylized character and why I chose to do it this particular way. The class will highlight t…
How a small group of artists and animators left Maya behind and built an indie studio from the ground up. This session will walk you through the real-world roadmap, how we built our pipeline, the lessons we learned, and how we did it all for under $1,0…
This session explores how Blender became the core of a scalable VFX pipeline for a 2D animated feature. We’ll cover how a three-person team automated drop shadows, compositing setups, and cross-software integration across ~800 scenes—while tracking eve…
The design of imaging optical systems, like camera lenses, currently relies on a few specialized optical design software.
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Mangoshake studio – from architecture and design to storytelling and visual effects.
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