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“Funny Legs: a 2D show by a 3D animator” by Yana Zavialova at Blender Conference 2025

Funny Legs is an animated show on YouTube created entirely by one person, from modeling to render. In this talk, a 3D animator, Yana Zavialova, will tell how she has built an efficient pipeline that allows her to create a 1-minute episode in 2–3 weeks….

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n8n October 4, 2025 October 4, 2025Conferences

“Bringing concepts to life – Framestore’s Visual Development” by Stefan Mayr, Juan Francisco Hernández Mendoza at Blender Conference 2025

How Framestore’s Visual Development Department is integrating Blender in their workflow to create high quality Creature and Environment concepts
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n8n October 3, 2025 October 3, 2025Conferences

“Facial Rigging for Stylized Character Animation” by Rik Schutte at Blender Conference 2025

At Blender studio, we’re developing a new Character Asset: Storm. This session will be a walkthrough on how I’ve explored different ways of facial rigging for a stylized character and why I chose to do it this particular way. The class will highlight t…

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n8n October 2, 2025 October 2, 2025Conferences

“From Solo Artist to Studio with Blender” by Mia Connolly at Blender Conference 2025

How a small group of artists and animators left Maya behind and built an indie studio from the ground up. This session will walk you through the real-world roadmap, how we built our pipeline, the lessons we learned, and how we did it all for under $1,0…

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n8n October 1, 2025 October 1, 2025Conferences

“Accessible Automated Pipelines for Small Teams” by Gregorio Guirado at Blender Conference 2025

This session explores how Blender became the core of a scalable VFX pipeline for a 2D animated feature. We’ll cover how a three-person team automated drop shadows, compositing setups, and cross-software integration across ~800 scenes—while tracking eve…

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n8n September 30, 2025 September 30, 2025Conferences

“Simulation and Visualisation of Optical Systems” by Johannes Hinrichs at Blender Conference 2025

The design of imaging optical systems, like camera lenses, currently relies on a few specialized optical design software.
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n8n September 29, 2025 September 29, 2025Conferences

“Exploring how creativity is built across industries” by Filip Gladis at Blender Conference 2025

Mangoshake studio – from architecture and design to storytelling and visual effects.
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n8n September 28, 2025 September 28, 2025Conferences

“The Future of Extended Reality for Development” by Hogan Mastanduno, Jonas Holzman, Ruoya Sheng at Blender Conference 2025

PICO is collaborating with Blender to bring Extended Reality (XR) into the heart of the Blender ecosystem.
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n8n September 27, 2025 September 27, 2025Conferences

“Slow Crafting VR: Hand-Drawn Textures and Worlds” by Beatriz Ruthes at Blender Conference 2025

In this talk, Beatriz Ruthes shares her process of building a VR environment entirely in Blender, in which every object and texture originates from hand-drawn illustrations on paper. Developed during an experimental artist residency in Luxembourg, the …

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n8n September 26, 2025 September 26, 2025Conferences

“Inside Blue Zoo’s R&D: Building a Digital-First Toolkit in Blender” by Dane Winn, Vasil Shotarov, Joshua Palfrey at Blender Conference 2025

Join Blue Zoo for a look inside ZooKit, our powerful toolkit for Blender. We’re building a workflow where a single artist or small team can take an idea from design to final render. This talk explores how we use Geometry Nodes and Rigify for character …

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n8n September 25, 2025 September 25, 2025Conferences
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