If you want to work in the 3D industry, you’ll need to create an arresting demoreel. Here we show you showreels and portfolios that led to graduates landing their first jobs in 3D
A while ago we asked recruiters from leading animation, VFX, games and visualisation studios to provide their tips for crafting a winning application. (The full article ran in issue 132 of 3D World magazine.)
But it’s one thing to read about a showreel and quite another to actually see one. Here we show you the showreels and portfolios that led to graduates landing their first jobs in 3D.
Follow the links below to view the showreels/porfolios they submitted with their applications and find out why they think they were successful – and whether the studio that hired them agrees.
ANIMATION
Adam Strick, cycles animator, DreamWorks
Click here to view Adam’s reel
VISUAL EFFECTS
Emma Ewing, animator, Framestore
Click here to view Emma’s reel
GAMES
Christopher Mutton, junior technical character artist, SCEE Cambridge
Click here to view Christopher’s reel
ILLUSTRATION/PRODUCT VISUALISATION
Graham Linfield, intern/junior CGI artist, Taylor James
Click here to view Graham’s reel
Panos Pallaris, junior CGI artist, Taylor James
Click here to view Panos’s reel
Phil Scadding, assistant CGI artist, Burrows
Click here to view Phil’s reel
Dave Sturch, assistant CGI artist, Burrows
Click here to view Dave’s reel
Need more guidance on how to get started in 3D?
Follow these links for more information on how to help kick-start your CG career:
10 simple steps to getting a job in CG
3D World Jobs brings together CG job-seekers and studios
For more help, grab a copy of 3D World issue 154
In the latest issue 3D World, you’ll find a CG training course guide, showcasing some of the places you can go to study, such as the Savannah College of Art and Design and Vancouver Film School.