Mar 072012
 

Digital-Tutors Transformers training

Learn how to make your very own Transformers – Digital-Tutors has released the first volumes of the highly anticipated Transforming Robot Production Pipeline

A little while back, Digital-Tutors announced that it was working on something special, teasing you to get ready for the Transformation.

Now Digital-Tutors has released the first three volumes of the Transforming Robot Production Pipeline.

These volumes cover the initial concept and design and the modelling and texturing of the truck, which will eventually transform and composite into live-action footage with the release of new training content in April.

Volume 1: Concept and Design
Volume 2: Truck Modeling
Volume 3: Truck Texturing

You want more articles on Transformers too?

To accompany Digital-Tutors new release of its most requested training in the history of the company, we thought we’d make an event of it and have a Transformers week.

So, over the week we plan to bring you a train-transforming walkthrough tutorial, a step-by-step tutorial by the Embassy of the infamous Transformer-style advert for Citroën C4, and two making of Transformers articles.

Read the making of Transformers (2007)

Watch the Transforming Robot Production Pipeline Trailer:

Watch the What’s new in March 2012 video:

Visit Digital-Tutors



Mar 062012
 

Side Effects Software releases Houdini 12, a major new update to its industry-standard 3D animation and VFX software. Check out the new features and watch the overview video…

Side Effects Software recently released Houdini 12, the latest version of its 3D software. This major release should make a host of 3D solutions with Houdini more effective and faster.

With a rewritten geometry engine, Bullet solver integration, improvements in simulation and rendering speed, Pyro FX 2, faster FLIP fluids, an Alembic exporter and a reworked OpenGL 3.2 viewport, Houdini 12 is looking very sleek indeed.

Along with the new additions, the release also includes improvements to Houdini’s Mantra renderer. Mantra now enables physically-based rendering for volumes such as smoke and fire.

During beta testing, the significantly faster simulation times were particularly popular, especially when using the GPU to run fire and smoke simulations using OpenCL

Press release excerpts

Built on a powerful new geometry engine, Houdini 12 includes targeted optimizations to dynamics and rendering and a reworked OpenGL 3 viewport. Houdini 12 also includes Bullet solver integration, Pyro FX 2, faster, more accurate FLIP fluids, production-ready cloth, an Alembic exporter and much more.

Houdini’s Mantra renderer, recently recognized with a Scientific and Technical Achievement award from the Academy of Motion Picture Arts & Sciences, now brings physically-based rendering to volumes such as smoke and fire. Mantra also includes a 300 times speed improvement when instancing to points.

The performance enhancements in Houdini 12 are already having an impact on how Houdini artists work. During beta testing, many studios opted to put the new version into production. The significantly faster simulation times were particularly popular, especially when using the GPU to run fire and smoke simulations using OpenCL.

What’s new in Houdini 12?

Watch the overview video embedded below:

Houdini 12 can be downloaded now. Houdini Escape is available for $1,995 and Houdini Master is available for $6,695. The free Apprentice Edition can also be downloaded today and Houdini Apprentice HD is available for an annual fee of $99.

For more information on Houdini 12 visit www.sidefx.com



Mar 022012
 

Ikinema-mocap

IKinema has launched an update to its motion capture plugin for Maya, IKinema Action 2

Designed to enhance the Maya tool-set, IKinema Action 2 is the fast real-time solving solution for rigging, retargeting, marker solving, streaming, animation and motion capture re-work.

Leading studios, such as Framestore, Disney and ILM, have had great success in integrating IKinema Action into their pipelines.

More recently, the technology has been used in other products: The full body IK solver in modo 601, released yesterday, is based on IKinema technology.

Press release excerpts

Industry heads are turning to IKinema for its powerful full body solver, and advanced animation processes. Leading studios, the likes of Framestore, 20th Century Fox, Disney, and Industrial Light & Magic have since integrated IKinema Action to help with their motion capture, marker solving, and retargeting work. Now, Audiomotion Studios, UK motion capture experts are fast realizing the advancements made to their pipeline using IKinema’s technology.

Action enhances Maya’s toolset, and outperforms other solvers for speed and robustness. After realizing the artists’ need for increased flexibility to bone manipulation, StretchIK became an important addition to the newly released 2.0.

Always looking to advance their pipeline, Tim Doubleday, Audiomotion’s Creative Director comments. “In the past we’ve relied on MotionBuilder for our body solving from markers and more recently we’ve added Vicon’s Blade software into the pipeline. These solutions work well but still limit some body movement, mainly getting the arms and clavicles to move naturally as well as the spine and neck.”

Audiomotion makes use of Action’s advanced features for a one to one match of an actor’s skeleton. The spine and neck stretch capabilities come into play where the rig behaves more naturally, and especially for hard to solve poses.

Doubleday points out, “A classic example of this and one which is very common in videogames is when the actor is in a squat position with their shoulders hunched forwards. There are a number of things that are affecting the rig, the position of the hips and the bend of the knees. There is also a lot of compression on the spine and finally there are the clavicles which are arched forwards.”

He found that traditionally individual input was required to achieve better results, for example, manually keying hip position, adding pull to arms to bring clavicles forwards. He goes on to say: “By using IKinema’s full body solver and the new stretch feature, this becomes less of an issue.”

Doubleday’s testing of 2.0 beta found StretchIK a time-saving addition. Scalable bones increased the look of his animation, and aided the solver for complex moves, “Our goal is to try and match what our actors do as closely as possible and IKinema takes us one step closer to achieving this.”

Enabling the user to perform direct changes to skeleton and animation assets within Maya’s viewport, Action provides a simplistic and manageable environment. Smooth and speedy integration are key ingredients to pull a studio to its feet, taking Audiomotion only a couple of weeks. Feeling like he’s just ‘scratching the surface’, the more Doubleday uses Action the more ideas are revealed, “I’ve recently being animating fingers using IKinema, and we’re looking to use it for real-time streaming from Vicon Blade.”

On comparisons between IKinema to other products, Doubleday comments, “We’ve used both MotionBuilder and Vicon Blade in the past but IKinema offers a lot more control and flexibility when it comes to full body solving. We’ll definitely offer it to our clients and continue to use it internally.”


For more information on IKinema Action 2 visit www.ikinema.com


Ikinema was shortlisted for the Plugin of the Year Award in our CG Awards last year



Mar 022012
 

Modelling, texturing and rendering app finally gets character animation as part of its ‘most significant release ever’, not to mention dynamics, volumetrics and retopology tools

Luxology has ended years of press and forum speculation by adding character animation to modo 601, complementing the existing modelling, texturing and rendering tools.

“For some reason, people got really freaked out that we didn’t have a character animation system,” said Luxology president Brad Peebler. “It was actually quite insulting to be asked when modo would become a ‘full’ application.”

The new release finally consigns that insult to history, adding additional deformers, bones and a switchable full-body IK solver to modo’s toolset.

As might be expected of a product whose users don’t all come from a conventional 3D animation background, version 601 includes a number of features aimed at making the process more intuitive, including the option to create animations by pulling characters into position with the new Pose tool.

Dynamics and volumetrics and rendering, oh my
Character animation is just one of many toolsets overhauled in this update. Luxology describes modo 601 as its “most significant release ever”, with a product checklist running to over 50 major new features.

Dynamics is one of the other big additions. The Recoil system – formerly a $199 plugin – has now been integrated into modo itself, featuring hard and soft-body dynamics based on version 2.79 of the Bullet engine.

modo 601 also adds a dedicated retopology viewport and a new Topology Pen tool, described by Luxology as the “Swiss Army knife of topology modelling”. Beta testers we spoke to compared it favourably to specialist tools such as TopoGun.

The rendering and shading toolsets have also been significantly overhauled, with the addition of new volumetric rendering capabilities, render-time Boolean and bevelling operations, and new hair and skin shaders. Cel, contour and halftone shaders provide scope for generating renders in a range of non-photorealistic styles.

The Preview Renderer can now be used to progressively refine an image to full quality, with the option to restrict calculation to a specific period of time per frame; and there is a comprehensive new render pass system.

Better, faster, stronger
Modelling and texturing receive a number of enhancements, including blob modelling and the option to ‘paint’ or ‘sculpt’ with particles.

Performance has also been improved, with Luxology quoting reduction in load times of up to 10 times over modo 501 in certain of its test scenes.

However, it will almost certainly be those character animation tools that garner most of the headlines – along with a special place in their developers’ hearts.

“[Using tools like these] one or two people could produce an entire animation,” Peebler said. “That’s very special to me, because it’s what got me into the industry in the first place.”

modo 601 is available now for Windows and Mac OS X, price $1,195.

Visit the Luxology website for more information

In a separate announcement, Luxology also released two dedicated ‘loaders’ for importing CAD models into modo 601. The $495 Basic CAD Loader imports files in XT format, while the Advanced CAD Loader adds support for STEP and IGES files and costs $695.

Updated 7 March 2012:

Watch modo 601: Overview

Watch modo 601: Volume cloud fly thru

Luxology has just posted a new video online showing a quick fly through of the modo 601 volume item