Mar 082012
 

If you’ve decided working in 3D is for you then check out this article. Our 10-point guide will help you to craft job-landing showreels

You’ve probably seen movies, games and adverts full of amazing CG elements and thought, “I wonder how they do that” and “I’d like to give that a go”. So now that you’ve decided working in 3D is for you, how do you go about applying for 3D jobs?

In this article, you’ll discover how to create a job-winning showreel with a ten-point guide created by the people who hire.

And don’t forget to follow the links at the bottom of this page for more guidance on getting started in 3D.

What will you need for a job application?

Before you apply for a job in the CG industry, you’ll need three things: a covering letter, a CV and a showreel.

Writing a CV, or resume, and a covering letter are relatively easy tasks and there’s loads of help online that’s applicable no matter what job you’ve going for.

But there’s an art to creating a winning showreel, and since it’s one of the most important pieces in getting a job in the 3D industry, it’s important you get it spot on.

Physical reels are quickly going out of favour, at least on unsolicited applications. In our experience, all studios accept and many prefer, online reels; although some still require a physical reel at the interview stage. If possible, host the reel on your own website. If not, put it on a video streaming site. The quality on Vimeo is acceptable for most studios; YouTube less so.

TEN GOLDEN RULES

What should you put on your showreel?

Visualisation artists: don’t switch off just yet, the same principles apply to print portfolios.

Keep it short

In large studios,recruiters may have to watch over a hundred reels in a day. Don’t make this more painful than it needs to be. Less is most definitely more.

Put your best work up front

For the same reason, many studios say that you have only around 30 seconds to make your mark. If they haven’t seen anything they like by then, it’s in the bin.

Only include your best work

Anything else raises doubts in the studio’s mind as to whether the good stuff at the start was a fluke, or, just as bad, that you can’t see the difference.

Include contact details

Give your current phone number and email address, and put them on the title screen of the reel: packaging often gets lost or binned when reels are stored.

Include a CV

A single side of A4 or Letter paper, tops. Put any commercial experience up front. And if you have a degree, no-one needs to hear about your GCSEs.

Don’t plagiarise anyone

It may seem like a big industry, but it isn’t. Try to pass off anyone else’s work as your own, and you will be found out. This kills careers.

Provide a physical shot list

Most people still expect one. But you should also put the information on your reel itself, as captions at the bottom or side of the screen.

Say exactly what you did on each shot

Studios see the same graduation short on reels from every team member. If you only did the lighting, put ‘Lighting only’ at the foot of the screen.

Keep the music discreet

Music is the norm, but loud dance tracks or anything with lyrics distracts from your images. Many studios will turn the sound off, anyway.

Don’t come over all Orson Welles

Do not begin with ‘Written, produced and animated by…’. Who else’s work could it be? A title screen with ‘John Smith, Animator, john@animator.com’ suffices.

Want more help in finding a job in 3D?

Follow these links to help kick-start your CG career:

10 simple steps to getting a job in CG

How to get hired in 3D
Main image created by Graham Linfield. Graham’s showreel was so good it helped him to win a job at Taylor James! Here you can watch showreels and see portfolios that helped graduates to land their dream jobs.


3D World Jobs brings together CG job-seekers and studios

Tips for getting that 3D job

Find a 3D Course

Savannah College of Art and Design: Animation courses



Mar 072012
 

showreel_27022012

If you want to work in the 3D industry, you’ll need to create an arresting demoreel. Here we show you showreels and portfolios that led to graduates landing their first jobs in 3D


A while ago we asked recruiters from leading animation, VFX, games and visualisation studios to provide their tips for crafting a winning application. (The full article ran in issue 132 of 3D World magazine.)

But it’s one thing to read about a showreel and quite another to actually see one. Here we show you the showreels and portfolios that led to graduates landing their first jobs in 3D.

Follow the links below to view the showreels/porfolios they submitted with their applications and find out why they think they were successful – and whether the studio that hired them agrees.

ANIMATION

Adam Strick, cycles animator, DreamWorks
Click here to view Adam’s reel

VISUAL EFFECTS

Emma Ewing, animator, Framestore
Click here to view Emma’s reel

GAMES

Christopher Mutton, junior technical character artist, SCEE Cambridge
Click here to view Christopher’s reel

ILLUSTRATION/PRODUCT VISUALISATION

Graham Linfield, intern/junior CGI artist, Taylor James
Click here to view Graham’s reel

Panos Pallaris, junior CGI artist, Taylor James
Click here to view Panos’s reel

Phil Scadding, assistant CGI artist, Burrows
Click here to view Phil’s reel

Dave Sturch, assistant CGI artist, Burrows
Click here to view Dave’s reel

Need more guidance on how to get started in 3D?

Follow these links for more information on how to help kick-start your CG career:

Getting started in 3D

10 simple steps to getting a job in CG

3D World Jobs brings together CG job-seekers and studios

Tips for getting that 3D job

Find a 3D Course

For more help, grab a copy of 3D World issue 154

In the latest issue 3D World, you’ll find a CG training course guide, showcasing some of the places you can go to study, such as the Savannah College of Art and Design and Vancouver Film School.

In issue 154 of 3D World you'll find a CG training course guide. The guide features Vancouver Film School and Savannah College of Art and Design and other world renowned 3D training centres



Mar 062012
 

Still from Adam's showreel

So you’ve set your sights on a career in 3D, but with the vast variety of roles involved in the industry how will you know what direction to take? Check out our handy guide to help you get started in 3D

You’ve decided a career in 3D is for you, but with so many varied roles involved in every project, from modellers and animators to texture artists and riggers, you need to take a look at your 3D skillset to see where your future lies.

Do you know what career in 3D you’d like?

Texture artist

The games, architectural visualisation and film industries offer a variety of careers that make use of your 3D skills. One such you’ll see advertised is that of texture artist. In this highly creative role you would be responsible for the creation of 3D texture maps for use in games, animated flythrough scenes and CGI films. It involves the creation and application of textures to models and meshes as well as ensuring that the scene has a consistent texture style.

Of course traditional art skills are a big plus as is experience of programming and an aptitude for maths and physics. You also need to be on the cutting edge of games to know just how complex your texture maps can be – and how much you need to fake things – in order to match the processing power or your platform. Such techniques include normal mapping, occlusion maps and multiple texture sheets, all of which generate highly detailed textures without demanding all the system memory needed for the game or architectural visualisation.

You’ll also need to be proficient in 2D graphics software such as Photoshop or Deep Paint, and be able to demonstrate this with a mixture of low-resolution textures and normal maps.

Lighting artist or Lighting TD

A lighting artist creates the different lighting situations for games, 3D artwork, animated films and most architectural visualisations. Knowledge of photography, as well as cinematography, is a must.

You should understand how natural and artificial light is set up and how it changes mood, as well as possessing a firm understanding of the rendering process. You’ll need to be able to light all 3D scenes from shadowy interiors with shadows or underwater shots to external environments at the mercy of sunlight, reflections and the effects of weather – as well as being able to convincingly control all such lighting in an animated sequence.

CAD Artist

Working in Computer Aided Design you’ll probably be equally at home with 2D vector-based drafting systems as with 3D packages. The latter can be divided into solid and surface modelling. Solid modelling, where you define solid geometric shapes, normally by extruding or sweeping from 2D sketches, is used in mechanical product visualisation and prototyping, medical imaging and engineering analysis.

Surface modelling, used in automotive design and product design, more closely resembles the manipulation of curves and points on surfaces that is found in 3D modelling for the entertainment industry. CAD doesn’t just involve modelling however. You might be involved in strength testing and dynamic analysis of mechanical assemblies or using animation to simulate how products behave or appear from different dimensions. If you decide to take the CAD route you might find yourself designing anything from a small mechanical component to a complete factory.

3D Modeller

This is one of those jobs that appear across the many sectors of the 3D industry- building and manipulating polygon meshes and moulding them into objects, characters and scenes.

For games and VFX, proficiency with software like Maya or 3DS Max is required for this career – this is best demonstrated by having a mixture of low-polygon models and more complex high-poly meshes in your showreel.
In common with product design for industry, the modeller in games and other 3D sectors creates objects like furniture and vehicles, at various levels of detail depending on how close to the ‘camera’ they will be used in the production.

You’ll be expected to build up a library of reusable assets and have some knowledge of industrial design techniques. For character modelling, more organic techniques will be used, so tools like Mudbox are useful to learn. Modellers in the gaming world meanwhile may also have to create levels and design an environment that includes backgrounds, sets and objects.

Animator

Also spanning games and visual effects is the job of animator, which can be further broken down to various roles. As any kind of animator you’ll need more than artistic skills, but designing characters, drawing storyboards and creating models obviously require a high degree of creative talent. As a general animator you will work out the timing of movements and making sure things meet the script and soundtrack requirements. As a character animator it’s essential that you know how a character or object in motion should walk, run, jump and so on, so life-drawing classes are a good step.

Learning the classic 2D animation techniques of Disney artists is another smart move.

You also need to know how to shape and animate the mouth to match voices and other vocal sounds while knowledge of ‘timing’ is essential for everything. (The latest issue of 3D World features a tutorial on creating phonemes, which you may find useful.)

An aptitude for creating storylines and creative camera movement is also a plus. Software such as MotionBuilder and Face Robot are great applications to learn in this field as is an understanding of motion capture.

Rigger

Riggers are artists who set up the skeleton of the character or creature, and prepare it for animation – they’ll need to know how human and animal bodies move, so some life drawing skills and knowledge of anatomy is essential. They also need to know how to limit animation, such as how joints bend and how muscles contract and expand – and how these constraints affect the realism of the model.

Riggers set up skeletons made of interlinked bones then bind these ‘rigs’ to the character, a process known as skinning. The next step is defining the constraints and deformations, then build in controls for the animators to control the movements of the CG character or objects.

Work by Andrew Mitchell, studying for an MFA in Visual Effects at SCAD

Work by Andrew Mitchell, studying for an Master of Fine Arts in Visual Effects at SCAD. Andrew gives a student's view of SCAD in our CG Training Course Guide in issue 154 of 3D World, now on sale in the UK

Effects animation, where you create VFX like fire, smoke, floods and explosions and so on, will likely involve getting on first name terms with particle systems, fields, expressions, scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking.

All of these require an understanding of physical dynamics and natural phenomena, while a strong background in computer programming, preferably in C or C++ and UNIX, as well as knowledge of scripting is helpful. Effects animation isn’t just for unnatural effects, however, nowadays you’ll find that many films that feature crowd scenes with thousands of independently animated characters use techniques developed in this field.

What is certain, however, is that for all animation jobs, indeed most jobs in the 3D industry, teamwork is essential. So the ability to work with others, shoulder your part of the work and be consistent in all things (timekeeping, quality of work, willing personality) is crucial.

Follow these links to help kick-start your CG career

10 simple steps to getting a job in CG

How to get hired in 3D

Tips for getting that 3D job

Find a 3D Course

5 tips to get started in digital illustration

For more help, grab a copy of 3D World issue 154

In the latest issue 3D World, you’ll find a CG course training guide, showcasing some of the places you can go to study, such as the Savannah College of Art and Design and Vancouver Film School.

Lead image from Adam Strick’s graduate showreel. Adam now works at DreamWorks Animation